

The pick timer is much larger and more pronounced and there's now a clear countdown next to your name when it's your time to lock in.

Check out our Star Guardian Event & Invasion guide for more information and tips on mastering the new game mode. Band together as the Star Guardians to protect the city from waves of monster attacks until 9/25/17 at 11:59 p.m.
7.18 META PATCH
Invasion continues through this patch as part of the Star Guardian: New Horizon event. Also re-fixed a bugged interaction causing Enchantment: Cinderhulk to grant more bonus health than intended during Stoneplate's active effect. This will positively affect base health scaling like Sheen and negatively affect bonus health scaling like Locket of the Iron Solari and Feast.Īctive no longer scales with Stoneborn Pact or Consume's Well Fed buff. Now increases base health and bonus health separately.
7.18 META PLUS
Recipe changed to Frostfang plus a Blasting Wand instead of a Fiendish Codex. Tribute lockout on last-hit 6 seconds ⇒ 8 seconds (also affects Spellthief's Edge) Tristana: Explosive Charge bonus AD ratio reduced, significantly less damage at rank 5 with 4 stacks. Ryze: Rune Prison AP ratio increased from 0.2 to 0.6. The Quickness has a lower cooldown at rank 2 and 3, but a smaller collision radius. Rakan: Grand Entrance speed is slower, particularly at higher amounts of movement speed. Nidalee: Primal Surge minimum and maximum AP ratio increased. Nautilus: Dredge Line mana cost lowered to 60 at all ranks. Lucian: Relentless Pursuit cooldown increased at early ranks. Lee Sin: Safeguard base shield increased at early ranks. Jarvan IV: Golden Aegis shield lowered (mainly the % max health scaling). Ivern: Triggerseed explosion base damage and AP ratio up. Grand Challenge once again grants the passive movement speed close to the target. Rappel cooldown increased.įiora: Duelist's Dance movement speed increased.
7.18 META FULL
Check out that link for the full details.Īzir: Emperor's Divide base damage increased at rank 2 and 3.Ĭassiopeia: Twin Fang poison-empowered base damage lowered, AP ratio raised.Įlise: Volatile Spiderling base damage lowered, AP ratio raised. There were also a number of mid-patch 7.17 updates to Ornn that buffed his health, health regen, and attack speed as well as tweaks to all of his basic abilities. There is also a new masterwork item, Zhonya's Paradox, to give AP champions another option besides Rabadon's Deathcrown.Ĭall of the Forge God received a small buff in travel speed towards Ornn, from 1050 to 1200.

Masterwork item upgrades are now locked for Ornn's team until he reaches level 13. Ornn received a number of changes this patch, so we're separating him from the pack. Friendly reminder that Ornn will be disabled in competitive play throughout Worlds.Ĭheck out the full patch notes for details on any changes that interest you. Despite the relatively safe nature of a competitive patch, this one includes a lot of champion changes.
7.18 META PROFESSIONAL
This patch includes a lot of small-to-medium tweaks to major competitive champion picks, as well as a few items, to try and get the game in a balanced state for professional competition. We've finally reached the patch that the World Championships will be played on. The package is just icing on the cake.Hello and welcome to the MOBAFire Patch Summary - 7.18! Once Riot changed his auto damage to primarily magic it was only natural for him to move to mid lane. The only thing keeping him from being played in mid lane was that it would gimp his team into picking an all ad comp which is disastrous if the enemy team has a tank. Lucian's solo lane has always been strong, its just there really wasn't any reason to play him mid when he could dumpster meta botlanes that ran playmaking supports like thresh/bard/ali/braum.Ĭorki's kit was always suited for mid lane, as he offers more burst but less dps compared to most adcs, and has good waveclear and poke, similar to tear build Varus. He's also mediocre against tanks (arguably 3rd worst after Jhin and Ezreal) which are meta in both the jungle an top lane right now. Lucian can't punish very easily into enchanter support with heals/shields, and get outscaled by the meta lategame carries. Lucian bot isn't bad, it just isn't meta. Graves was reworked because he was basically a less versatile, one dimensional version of lucian (burst on q, tiny bit of utility of w, dash on e, long range ult, except lucian's). Urgot was never intended as a bot laner, he was originally an "anti-carry": someone designed to shut down the opposing laner, hence him seeing play top, mid, and bot at a cetain point.
